Ubisoft has proposed closing RedLynx in Finland while cutting 70 positions at its Singapore studio.
The two moves would affect studios with different futures. RedLynx faces a possible closure, while Ubisoft Singapore will continue operating.
They form part of Ubisoft’s wider effort to reduce costs and reorganise its development network after an annual loss of $1.7b.
Ubisoft said it had told RedLynx staff about the proposal and that the process could affect up to 52 positions. At Singapore, 70 positions have been impacted to match upcoming production needs.
| Studio | Location | Proposed action | Positions | Status | Project context |
|---|---|---|---|---|---|
| RedLynx | Finland | Possible closure | Up to 52 | Subject to local change negotiations | No current projects or sustainable standalone titles are believed to be assigned |
| Ubisoft Singapore | Singapore | Workforce reduction | 70 | Will remain open | Staffing is being aligned with upcoming production needs |
"Today, we informed our teams of a proposal to close RedLynx in Finland, subject to the local change negotiation process, which would affect up to 52 positions,"
Ubisoft said the Singapore cuts were intended to fit the studio’s future work and that it would help employees affected by the changes.
"At Ubisoft Singapore, 70 positions have been impacted to align the studio with upcoming production needs. The studio remains an important part of Ubisoft’s global production organization. We deeply value the contributions of both teams and recognize the impact this may have on our colleagues. We are committed to supporting our teams throughout this process and conducting it with care and respect."
The Singapore studio will stay open. The 70 positions represent roughly 20% of its workforce, making the move a downsizing rather than a shutdown.
RedLynx’s position is less certain. It is believed to have no current projects assigned to it and no sustainable standalone titles, but the exact number of employees affected has not been established.
The proposed closure would end the current operation of a studio Ubisoft bought in 2011 after the success of Trials 2 and Trials HD.
RedLynx became best known for the Trials intellectual property. It also worked on Tom Clancy’s The Division 2 and mobile games including Gwen’s Getaway and South Park: Phone Destroyer.
- 2011Ubisoft acquisition
Ubisoft acquired RedLynx after the success of Trials 2 and Trials HD.
- 2019Trials releases
RedLynx’s later Trials games culminated in Trials Fusion before the studio became a support operation.
- 2025Earlier staff cuts
RedLynx said it would move from a multiplatform model towards projects specialised for small screens.
- This yearWider reductions
Ubisoft closed studios in Stockholm, Halifax, Winnipeg and Belgrade, cancelled six games and cut staff worldwide.
- SeptemberCreative House 2 renamed
Ubisoft said Creative House 2 would be known as Massive Entertainment.
The studios took different paths
RedLynx shipped further games in the Trials series, with Trials Fusion in 2019 marking the end of that sequence in the fact pack. It later became a support studio within Ubisoft’s development organisation.
The company cut staff at RedLynx in 2025, when the studio said it was changing from a multiplatform operation to one focused on small screens. Two unannounced mobile titles were then in development.
Ubisoft Singapore was created as a support studio in 2008. It later took on larger work, including the naval combat sections of the Assassin’s Creed franchise.
The Singapore team also created Skull and Bones, a pirate title that faced multiple delays before it shipped in 2024.
Both studios had been placed in the Creative Network under Ubisoft’s new structure. That network provides central support to other teams, while Ubisoft is reorganising the company into six Creative Houses containing groups of brands and studios.
The latest announcements came two weeks after Ubisoft reorganised the teams in Creative House 2 under the Massive Entertainment name. Development in Montréal, Paris, Sweden and Toronto now operates under that shared brand.
Massive Entertainment is the name of the Swedish studio that led development of the Tom Clancy’s The Division franchise.
Ubisoft’s cost-reduction programme entered its "final" stage this year. Alongside the four studio closures, the company has cancelled six games and laid off staff worldwide.
The cost drive followed a fall in Ubisoft’s share price to its lowest level in roughly 15 years in January. The company has also pursued reductions through other closures, cancellations and job cuts.
Rainbow Six Mobile is expected to end service in early 2027, under a year after launching globally.
Possible closure versus continued operation
RedLynx
Finland
Up to 52 positions
- Proposed closure
- Local change negotiations required
- No current projects are believed to be assigned
Ubisoft Singapore
Singapore
70 positions
- Studio remains open
- Roughly 20% of headcount affected
- Workforce aligned with upcoming production needs
Ubisoft acknowledged that the proposals would affect employees and said it would handle the process carefully.
"We deeply value the contributions of both teams and recognise the impact this may have on our colleagues. We are committed to supporting our teams throughout this process and conducting it with care and respect."
The RedLynx proposal could affect up to 52 positions, while 70 positions have been impacted at Singapore. The company has not said whether projects at either studio will be reassigned.
The specific production needs behind the Singapore cuts have not been detailed. Nor has Ubisoft said whether RedLynx’s two unannounced mobile titles remain in development.
Any final closure of RedLynx must come after the local change negotiation process. Until that process is complete, the Finnish studio’s closure has not been finalised.

