Bit Reactor has begun returning more staff this week, CEO Greg Foertsch said, months after furloughing about 80% before launch.
The studio is rebuilding after a major pre-launch workforce reduction as Star Wars: Zero Company enters its post-launch support period. Bit Reactor has not said how many people are returning or whether all furloughed workers will come back.
Foertsch announced the return-to-work process in a public post on 7 October.
"This week, we started the process of returning more of our team back to work at Bit Reactor, an important step forward in our continued support for Zero Company"
Bit Reactor furloughed an estimated 80% of its employees just before the game's launch. Sources told Game File at the time that the move left a skeleton crew to address post-launch bugs.
"Having to ask team members to step away after we navigated unexpected business developments outside of our control and so close to launch was an incredibly difficult decision, but one that was necessary to help us eventually bring as many people back as possible."
More than half of the staff employed before the furlough have returned to the payroll, people briefed on the situation said in a conversation with Game File. The remaining furloughed employees still hold their jobs but receive neither salary nor benefits.
Bit Reactor's workforce
Before launch
Around 80% furloughed
- Skeleton crew handled post-launch bugs
Now
More than half back on payroll
- Others remain unpaid
After launching in August 2026, Star Wars: Zero Company drew rave reviews. IGN gave it a nine out of 10, and it quickly sold over 1m copies.
The returns point to an effort to sustain support for the game after launch. Foertsch said the team looks forward to sharing more updates about Bit Reactor and Zero Company soon.
The studio has also not said how many furloughed staff remain unpaid or whether all remaining furloughed workers will be brought back.

